Simulation and Game Development, AAS

A25450

Official Program Description registered with the N.C. Community College System:

The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.

Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.

Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations.

Program Learning Outcomes

Upon completion of the Simulation and Game Development program, a graduate should be able to:

  • Create simulations and games using industry standard software.
  • Identify business and legal concepts applied to the games industry.
  • Complete an SGD project from the definition phase through implementation.

Degree Awarded

The Associate in Applied Science Degree-Simulation and Game Development is awarded by the college upon completion of this program.

For More Information

The Simulation and Game Development program is in the Business and Computer Technologies Division. For more information call (919) 739-6879, or visit us at our Web site at www.waynecc.edu/simulation-game-development/.

Admissions

  • A high school diploma or equivalent is required.
  • A placement test in basic computer skills, English, mathematics, and reading may be required to determine the entry-level courses that match individual needs.

First Step To Enroll:

Call the Admission and Records Office at (919) 739-6720.

First Semester

Course NumberTitleContact HoursCredits
ACA 111College Student Success
1

1

ENG 111Writing and Inquiry
3

3

SGD 111Introduction to Simulation and Game, Development
5

3

SGD 116Graphic Design Tools
4

3

SGD 134SG Quality Assurance
4

3

Total Credit Hours:13

Second Semester

Course NumberTitleContact HoursCredits
ENG 114Professional Research & Reporting
3

3

SGD 112Simulation and Game Development, Design
5

3

SGD 113Simulation and Game Development, Programming
5

3

SGD 1143D Modeling
5

3

*Math Elective
2-5

3-4

Total Credit Hours:15-16

Summer Semester

Course NumberTitleContact HoursCredits
SGD 117Art for Games
5

3

SGD 135Serious Games
3

3

SGD 159SGD Production Management
3

3

Total Credit Hours:9

Third Semester

Course NumberTitleContact HoursCredits
SGD 162Simulation and Game 3-D Animation
5

3

SGD 174Simulation and Game Level Design
5

3

SGD 212Simulation and Game Development, Design II
5

3

SGD 2143D Modeling II
5

3

Humanities/Fine Arts Elective
3

3

Total Credit Hours:15

Fourth Semester

Course NumberTitleContact HoursCredits
SGD 164Simulation and Game Audio and Video
5

3

SGD 274Simulation and Game Level Design II
5

3

SGD 289Simulation and Game Development Project
5

3

**Professional Elective
3

1-3

*Social/Behavioral Science Elective
3

3

Total Credit Hours:13-15

Total Credit Hours: 65-68

Electives

Professional Electives

Select one of the following:

Course NumberTitleContact HoursCredits
CTS 120Hardware/Software Support
5

3

WBL 110World of Work
1

1

WBL 111Work-Based Learning I
10

1

Math Elective

Select one of the following:

Course NumberTitleContact HoursCredits
MAT 110Mathematical Measurement and Literacy
4

3

MAT 121Algebra/Trigonometry I
4

3

MAT 143Quantitative Literacy
4

3

MAT 171Precalculus Algebra
5

4

Humanities/Fine Arts Electives

Choose one course from the Humanities/Fine Arts list of Optional General Education Courses for AAS Programs.
Course NumberTitleContact HoursCredits

Social/Behavioral Science Electives

Choose one course from the Social/Behavioral Science list of Optional General Education Courses for AAS Programs.

Course NumberTitleContact HoursCredits