Simulation and Game Development, AAS
A25450
Official Program Description registered with the N.C. Community College System:
The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.
Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.
Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations.
Program Learning Outcomes
Upon completion of the Simulation and Game Development program, a graduate should be able to:
- Create simulations and games using industry standard software.
- Identify business and legal concepts applied to the games industry.
- Complete an SGD project from the definition phase through implementation.
Degree Awarded
The Associate in Applied Science Degree-Simulation and Game Development is awarded by the college upon completion of this program.
For More Information
The Simulation and Game Development program is in the Business and Computer Technologies Division. For more information call (919) 739-6879, or visit us at our Web site at www.waynecc.edu/simulation-game-development/.
Admissions
- A high school diploma or equivalent is required.
- A placement test in basic computer skills, English, mathematics, and reading may be required to determine the entry-level courses that match individual needs.
First Step To Enroll:
Call the Admission and Records Office at (919) 739-6720.
First Semester
ACA 111 | College Student Success |
1
| 1 |
ENG 111 | Writing and Inquiry |
3
| 3 |
SGD 111 | Introduction to Simulation and Game, Development |
5
| 3 |
SGD 116 | Graphic Design Tools |
4
| 3 |
SGD 134 | SG Quality Assurance |
4
| 3 |
| Total Credit Hours: | | 13 |
Second Semester
ENG 114 | Professional Research & Reporting |
3
| 3 |
SGD 112 | Simulation and Game Development, Design |
5
| 3 |
SGD 113 | Simulation and Game Development, Programming |
5
| 3 |
SGD 114 | 3D Modeling |
5
| 3 |
| *Math Elective |
2-5
| 3-4 |
| Total Credit Hours: | | 15-16 |
Summer Semester
SGD 117 | Art for Games |
5
| 3 |
SGD 135 | Serious Games |
3
| 3 |
SGD 159 | SGD Production Management |
3
| 3 |
| Total Credit Hours: | | 9 |
Third Semester
SGD 162 | Simulation and Game 3-D Animation |
5
| 3 |
SGD 174 | Simulation and Game Level Design |
5
| 3 |
SGD 212 | Simulation and Game Development, Design II |
5
| 3 |
SGD 214 | 3D Modeling II |
5
| 3 |
| Humanities/Fine Arts Elective |
3
| 3 |
| Total Credit Hours: | | 15 |
Fourth Semester
SGD 164 | Simulation and Game Audio and Video |
5
| 3 |
SGD 274 | Simulation and Game Level Design II |
5
| 3 |
SGD 289 | Simulation and Game Development Project |
5
| 3 |
| **Professional Elective |
3
| 1-3 |
| *Social/Behavioral Science Elective |
3
| 3 |
| Total Credit Hours: | | 13-15 |
Total Credit Hours: 65-68
Electives
Professional Electives
Select one of the following:
Math Elective
Select one of the following:
MAT 110 | Mathematical Measurement and Literacy |
4
| 3 |
MAT 121 | Algebra/Trigonometry I |
4
| 3 |
MAT 143 | Quantitative Literacy |
4
| 3 |
MAT 171 | Precalculus Algebra |
5
| 4 |
Humanities/Fine Arts Electives
Choose one course from the
Humanities/Fine Arts list of Optional General Education Courses for AAS Programs.
Social/Behavioral Science Electives
Choose one course from the Social/Behavioral Science list of Optional General Education Courses for AAS Programs.