SGD 111 Introduction to Simulation and Game, Development

This course provides students with an introduction to simulation and game development. Topics include setting, storytelling, narrative, character design, interface design, game play, internal economy, core mechanics, game genres, AI, the psychology of game design and professionalism. Upon completion, students should be able to demonstrate knowledge of the major aspects of simulation and game design and development.

Credits

3

Prerequisite

None

Corequisite

None

Offered

F

Contact Hours

5