Game Art and Animation, AAS

A25450A

Official Program Description registered with the N.C. Community College System:

The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.

Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.

Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations.

Program Learning Outcomes

Upon completion of the Game Art and Animation program, a graduate should be able to:

  • Create and manage assets to be used in simulations and games using industry-standard software.
  • Practice applying traditional art concepts like composition and balance to digital art techniques.  (SGD 114)
  • Complete an SGD project from the definition phase through implementation.  (SGD 289)

Degree Awarded

The Associate in Applied Science Degree-Game Art and Animation is awarded by the college upon completion of this program.

For More Information

The Game Art and Animation program is in the Business and Computer Technologies Division. For more information call (919) 739-6879, or visit us at our website at www.waynecc.edu/simulation-game-development/.

 

First Semester

Course NumberTitleContact HoursCredits
ACA 111College Student Success
1

1

ENG 111Writing and Inquiry
3

3

SGD 111Introduction to Simulation and Game Development
5

3

SGD 116SGD Graphic Design Tools
5

3

Math Elective

3-4

Total Credit Hours:13-14

Second Semester

Course NumberTitleContact HoursCredits
CSC 134C++ Programming
5

3

ENG 114Professional Research & Reporting
3

3

SGD 112SGD Design I
5

3

SGD 113SGD Programming I
5

3

SGD 114SGD 3D Modeling I
5

3

Total Credit Hours:15

Third Semester

Course NumberTitleContact HoursCredits
SGD 117Art for Games
5

3

SGD 159SGD Production Management
3

3

SGD 166SGD Physiology & Kinesis
3

3

Total Credit Hours:9

Fourth Semester

Course NumberTitleContact HoursCredits
SGD 162SGD 3D Animation I
5

3

SGD 174SGD Level Design I
5

3

SGD 212SGD Design II
5

3

SGD 214SGD 3D Modeling II
5

3

Humanities/Fine Arts Elective
3

3

Total Credit Hours:15

Fifth Semester

Course NumberTitleContact HoursCredits
SGD 165SGD Character Development
5

3

SGD 274SGD Level Design II
5

3

SGD 289SGD Project
5

3

Major Elective
3

1-2

Social/Behavioral Science Elective
3

3

Total Credit Hours:13-14

Total Credit Hours: 65-67

Electives

Major Electives

Select one of the following:
Course NumberTitleContact HoursCredits
SGD 288SGD Portfolio Design
3

2

WBL 111Work-Based Learning I
10

1

Math Electives

Select one of the following:
Course NumberTitleContact HoursCredits
MAT 110Mathematical Measurement and Literacy
4

3

MAT 121Algebra/Trigonometry I
4

3

MAT 143Quantitative Literacy
4

3

MAT 171Precalculus Algebra
5

4

Humanities/Fine Arts Electives

Choose one course from the Humanities/Fine Arts list of Optional General Education Courses for AAS Programs.
Course NumberTitleContact HoursCredits

Social/Behavioral Science Electives

Choose one course from the Social/Behavioral Science list of Optional General Education Courses for AAS Programs.
Course NumberTitleContact HoursCredits