Game and Automation Programming, AAS
A25450P
Official Program Description registered with the N.C. Community College System:
The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.
Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.
Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations.
Program Learning Outcomes
Upon completion of the Game and Automation Programming program, a graduate should be able to:
- Demonstrate game or automation programming by using industry-standard coding techniques.
- Program artificial intelligence in simulations and games using industry-standard programming language.
- Complete an SGD project from the definition phase through implementation.
Degree Awarded
The Associate in Applied Science Degree-Game and Automation Programming is awarded by the college upon completion of this program.
For More Information
The Game and Automation Programming program is in the Business and Computer Technologies Division. For more information call (919) 739-6879, or visit us at our Web site at www.waynecc.edu/simulation-game-development/.
First Semester
ACA 111 | College Student Success |
1
| 1 |
ENG 111 | Writing and Inquiry |
3
| 3 |
SGD 111 | Introduction to Simulation and Game Development |
5
| 3 |
SGD 116 | Graphic Design Tools |
4
| 3 |
| Math Elective | | 3-4 |
| Total Credit Hours: | | 13-14 |
Second Semester
CSC 134 | C++ Programming |
5
| 3 |
ENG 114 | Professional Research & Reporting |
3
| 3 |
SGD 112 | Simulation and Game Development Design |
5
| 3 |
SGD 113 | Simulation and Game Development, Programming |
5
| 3 |
SGD 114 | 3D Modeling |
5
| 3 |
| Total Credit Hours: | | 15 |
Third Semester
CSC 121 | Python Programming |
5
| 3 |
SGD 135 | Serious Games |
3
| 3 |
SGD 159 | SGD Production Management |
3
| 3 |
| Total Credit Hours: | | 9 |
Fourth Semester
CSC 221 | Advanced Python Programming |
4
| 3 |
SGD 125 | SG Artificial Intellig |
5
| 3 |
SGD 174 | Simulation and Game Level Design |
5
| 3 |
SGD 212 | Simulation and Game Development, Design II |
5
| 3 |
| Humanities/Fine Arts Elective |
3
| 3 |
| Total Credit Hours: | | 15 |
Fifth Semester
CSC 151 | JAVA Programming |
5
| 3 |
SGD 274 | Simulation and Game Level Design II |
5
| 3 |
SGD 289 | Simulation and Game Development Project |
5
| 3 |
| Major Elective |
3
| 1-2 |
| Social/Behavioral Science Elective |
3
| 3 |
| Total Credit Hours: | | 13-14 |
Total Credit Hours: 65-67
Electives
Major Electives
Select one of the following:
Math Electives
Select one of the following:
MAT 110 | Mathematical Measurement and Literacy |
4
| 3 |
MAT 121 | Algebra/Trigonometry I |
4
| 3 |
MAT 143 | Quantitative Literacy |
4
| 3 |
MAT 171 | Precalculus Algebra |
5
| 4 |
Humanities/Fine Arts Electives
Choose one course from the
Humanities/Fine Arts list of Optional General Education Courses for AAS Programs.
Social/Behavioral Science Electives
Choose one course from the
Social/Behavioral Science list of Optional General Education Courses for AAS Programs.