Game Art and Animation, AAS
A25450A
Official Program Description registered with the N.C. Community College System:
The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.
Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.
Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations.
Program Learning Outcomes
Upon completion of the Game Art and Animation program, a graduate should be able to:
- Create and manage assets to be used in simulations and games using industry-standard software.
- Practice applying traditional art concepts like composition and balance to digital art techniques.
- Complete an SGD project from the definition phase through implementation.
Degree Awarded
The Associate in Applied Science Degree-Game Art and Animation is awarded by the college upon completion of this program.
For More Information
The Game Art and Animation program is in the Business and Computer Technologies Division. For more information call (919) 739-6879, or visit us at our Web site at www.waynecc.edu/simulation-game-development/.
First Semester
ACA 111 | College Student Success |
1
| 1 |
ENG 111 | Writing and Inquiry |
3
| 3 |
SGD 111 | Introduction to Simulation and Game Development |
5
| 3 |
SGD 116 | Graphic Design Tools |
4
| 3 |
| Math Elective | | 3-4 |
| Total Credit Hours: | | 13-14 |
Second Semester
CSC 134 | C++ Programming |
5
| 3 |
ENG 114 | Professional Research & Reporting |
3
| 3 |
SGD 112 | Simulation and Game Development Design |
5
| 3 |
SGD 113 | Simulation and Game Development, Programming |
5
| 3 |
SGD 114 | 3D Modeling |
5
| 3 |
| Total Credit Hours: | | 15 |
Third Semester
SGD 117 | Art for Games |
5
| 3 |
SGD 159 | SGD Production Management |
3
| 3 |
SGD 166 | SG Physiology/Kinesiology |
3
| 3 |
| Total Credit Hours: | | 9 |
Fourth Semester
SGD 162 | Simulation and Game 3-D Animation |
5
| 3 |
SGD 174 | Simulation and Game Level Design |
5
| 3 |
SGD 212 | Simulation and Game Development, Design II |
5
| 3 |
SGD 214 | 3D Modeling II |
5
| 3 |
| Humanities/Fine Arts Elective |
3
| 3 |
| Total Credit Hours: | | 15 |
Fifth Semester
SGD 165 | SG Character Development |
5
| 3 |
SGD 274 | Simulation and Game Level Design II |
5
| 3 |
SGD 289 | Simulation and Game Development Project |
5
| 3 |
| Major Elective |
3
| 1-2 |
| Social/Behavioral Science Elective |
3
| 3 |
| Total Credit Hours: | | 13-14 |
Total Credit Hours: 65-67
Electives
Major Electives
Select one of the following:
Math Electives
Select one of the following:
MAT 110 | Mathematical Measurement and Literacy |
4
| 3 |
MAT 121 | Algebra/Trigonometry I |
4
| 3 |
MAT 143 | Quantitative Literacy |
4
| 3 |
MAT 171 | Precalculus Algebra |
5
| 4 |
Humanities/Fine Arts Electives
Choose one course from the
Humanities/Fine Arts list of Optional General Education Courses for AAS Programs.
Social/Behavioral Science Electives
Choose one course from the
Social/Behavioral Science list of Optional General Education Courses for AAS Programs.